2025 - Thesis - Gaussian Furs from Monocular Videos
CVG
Topic
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2024 ECCV - Animal Avatars from Monocular Videos
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When combined with Neural Diffusion, parametric curves - Bezier polynomial, Bezier (de Casteljau), and B-Spline, etc. act as strong geometric priors that prevent unrealistic deformation, making them ideal for displacement-map prediction and 4D reconstruction
The fundamental limitations of monocular (2D) video input
| Problem | Effect |
|---|---|
| Limited viewpoint | Depth, thickness, and surface normal directions are all ambiguous. |
| Lighting variation | Fur reflection, translucency, and self-occlusion make appearance unstable. |
| Strong deformation | Animal skin and fur exhibit local non-rigid motion. |
| No temporal supervision | Hard to maintain frame-to-frame consistency. |
Background Knowledge
- Reconstructing animatable 3D animal models — including mesh, appearance, and motion (pose, shape, texture) — directly from monocular videos of real animals, such as dogs.
- Unlike a typical “MLP-head over a backbone” architecture, this framework employs a template-based, parametric, and multi-modal reconstruction pipeline that combines mesh priors, implicit texture modeling, and dense geometric supervision.
Structure
| Component | Description | Key Idea / Benefit |
|---|---|---|
| Parametric Template Model (SMAL) | Builds on SMAL, the animal counterpart of SMPL for humans. Serves as a template mesh prior with a consistent skeleton and deformation basis across sequences. | Provides structural consistency and controllable deformation for animatable 3D reconstruction. |
| Continuous Surface Embeddings (CSE) | Learns dense, continuous embeddings on the mesh surface instead of sparse keypoints. Enables image-to-mesh reprojection that aligns pixels to 3D points across views. | Offers view-agnostic supervision — embeddings remain stable and recognizable from any viewpoint, supporting robust multi-view and temporal consistency. |
| Implicit Duplex-Mesh Texture Model | Defines texture in a canonical pose, which deforms with pose and shape changes. Uses implicit texture fields for flexible, consistent appearance modeling. | Maintains realistic texture through deformations and ensures appearance consistency during rendering. |
| Per-Video Optimization Pipeline | Performs per-sequence fitting of shape, pose, texture, and embedding parameters, rather than training a general model. Implemented via main_optimize_scene.py. | Tailors reconstruction to each individual video, achieving high-fidelity, video-specific 3D models. |
| Overall Summary | Integrates parametric mesh priors, dense view-agnostic supervision, implicit texture fields, and per-video optimization into one pipeline. | Enables animatable, view-consistent 3D reconstruction from monocular videos. |
Readings
- 📍 2025 - TorchMesh: GPU-Accelerated Mesh Processing for Physical Simulation and Scientific Visualization in Any Dimension
- 2022 - GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
Some Cute Datasets
Implicit vs Explicit Representations
| Concept | Implicit Representation | Explicit Representation |
|---|---|---|
| Definition | Geometry is represented by a continuous function (e.g., NeRF, SDF) that implicitly defines occupancy, density, or color at any 3D location. | Geometry is represented by explicit surface elements, such as vertices, faces, and normals in a mesh. |
| Typical Form | ( f_\theta(x, t) \rightarrow {\sigma, c} ) — density and color fields | ( (V, F) ) — mesh vertices and faces, deformed by pose parameters |
| Key Property | Continuous, topology-free, differentiable | Discrete, topology-fixed, physically interpretable |
| Advantages | ① Unconstrained topology ② Smooth and differentiable ③ Naturally fits neural fields | ① Precise control over surface ② Compatible with animation and rendering ③ Supports texture mapping and fur direction |
| Drawbacks | ① Ambiguous topology ② Hard to extract exact normals ③ Computationally heavy for rendering | ① Limited to known topology (e.g., SMAL) ② Difficult to generalize across species |
| Example | BANMo – implicit volumetric field + neural blend skinning | Animal Avatars – explicit SMAL mesh + CSE pixel alignment |
Geometric Shape Modeling
- 📍 2025 - TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization - Multi-view 3d reconstruction, geometric texture generation, gradient-based mesh optimization, Isosurface Representation, 📍 Fabricaible
Marching Tetrahedra on Delaunay Triangulation
(isosurface extraction on arbitrary point clouds)
↓
Directional Signed Distance
(spherical harmonics; edge-aware surface accuracy)
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Adaptive Tetrahedral Grid
(resampling where error is high; grid fits unknown surfaces)
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Regularization Terms
(fairness + ODT loss; improve mesh quality, avoid slivers)
Mesh Generations
📍 2025 - VertexRegen: Mesh Generation with Continuous Level of Detail
- Controllable, ready-to-use mesh generation
- Use a
Coarse Meshto estimate the global resolution initially, then gradually refine it to the local resolution
1996 - Microsoft Research - Progressive Meshes
- Training data: Use edge collapse to compress the high-precision mesh into different levels
- Generation process: Use a generative model to learn the inverse operation—vertex splitting
- Thus, generation proceeds from coarse to fine, yielding a complete mesh at each step
2011 - High-quality passive facial performance capture using anchor frames
| Year | Paper | Type | Description | Core Mathematical Field |
|---|---|---|---|---|
| 2025 | TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization | 🧱 + ⚙️ Hybrid | Simultaneous mesh generation and optimization via differentiable Delaunay grids. | Computational Geometry + Variational Optimization |
| 2025 | Reconfigurable Hinged Kirigami Tessellations | 🧱 Mesh Generation | Generates deployable curved surfaces through geometric cutting and kinematic tiling. | Discrete Differential Geometry |
| 2025 | Computational Modeling of Gothic Microarchitecture | ⚙️ Mesh Optimization | Topological and shape optimization of architectural microstructures. | Topology Optimization |
| 2025 | Higher Order Continuity for Smooth As-Rigid-As-Possible Shape Modeling | ⚙️ Mesh Optimization | Extends ARAP formulation with higher-order geometric continuity. | Differential Geometry + PDE Optimization |
| 2024 | Mesh Parameterization Meets Intrinsic Triangulations | ⚙️ Mesh Optimization | Improves mesh parameterization and smoothness via intrinsic metrics. | Riemannian Geometry + Discrete Optimization |
| 2024 | Fabric Tessellation: Realizing Freeform Surfaces by Smocking | 🧱 Mesh Generation | Generates freeform surfaces via geometric fabric tessellation design. | Geometric Modeling + Computational Topology |
| 2024 | SENS: Part-Aware Sketch-based Implicit Neural Shape Modeling | 🧱 Mesh Generation | Generates 3D meshes from sketches using implicit neural fields. | Implicit Geometry + Neural Representation Learning |
| 2022 | Dev2PQ: Planar Quadrilateral Strip Remeshing of Developable Surfaces | ⚙️ Mesh Optimization | Remeshes curved surfaces into planar quadrilateral strips under developability constraints. | Differential Geometry + Discrete Optimization |
| 2022 | Iso-Points: Optimizing Neural Implicit Surfaces with Hybrid Representations | ⚗️ Hybrid | Optimizes implicit fields into explicit renderable meshes. | Differentiable Geometry + Variational Optimization |
| 2021 | Developable Approximation via Gauss Image Thinning | ⚙️ Mesh Optimization | Approximates surfaces toward developability constraints. | Differential Geometry + Optimization |
| 2020 | Properties of Laplace Operators for Tetrahedral Meshes | ⚙️ Mesh Optimization | Studies spectral and geometric properties of Laplace operators in tetrahedral meshes. | Spectral Geometry + Linear Algebra |
| 2015 | Instant Field-Aligned Meshes | 🧱 Mesh Generation | Generates meshes aligned with direction fields in real time. | Vector Field Theory + Discrete Geometry |
| 2014 | Pattern-Based Quadrangulation for N-Sided Patches | 🧱 Mesh Generation | Creates quadrilateral meshes using pattern-based surface decomposition. | Combinatorial Geometry + Topology |
| 2013 | Sketch-Based Generation and Editing of Quad Meshes | 🧱 Mesh Generation | Produces and edits quad meshes directly from sketch input. | Geometric Modeling + Computational Geometry |
| 2013 | Consistent Volumetric Discretizations Inside Self-Intersecting Surfaces | 🧱 Mesh Generation | Constructs consistent volumetric meshes inside complex self-intersecting surfaces. | Numerical Geometry + Discretization Theory |
| 2013 | Locally Injective Mappings | ⚙️ Mesh Optimization | Optimizes parameterizations to avoid fold-overs and self-intersections. | Nonlinear Optimization + Differential Geometry |
| 2007 | As-Rigid-As-Possible Surface Modeling (ARAP) | ⚙️ Mesh Optimization | Foundational method for geometric shape deformation and energy minimization. | Variational Optimization + Linear Algebra |
| 2006 | Laplacian Mesh Optimization | ⚙️ Mesh Optimization | Classical Laplacian-based geometric smoothing and reconstruction. | Discrete Differential Geometry + Linear Systems |
| 2004 | Laplacian Surface Editing | ⚙️ Mesh Optimization | Seminal differentiable deformation method for surface editing. | Variational Calculus + Linear Algebra |
| 2003 | High-Pass Quantization for Mesh Encoding | ⚙️ Mesh Optimization | Optimizes geometric compression via high-pass component quantization. | Signal Processing on Manifolds |
| 2002 | Bounded-Distortion Piecewise Mesh Parameterization | ⚙️ Mesh Optimization | Minimizes distortion under bounded mapping constraints. | Conformal Geometry + Convex Optimization |
References
- 2025 - TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids
- 2024 - SENS: Part-Aware Sketch-Based Implicit Neural Shape Modeling
- 2022 - Enhancing computational fluid dynamics with machine learning
- 2025 - GLIMPSE: Generalized Locality for Scalable and Robust CT
- 2024 - WaveBench: Benchmarking Data-driven Solvers for Linear Wave Propagation PDEs
References / Reading List - Shape Modeling
- Polyscope - Toolkit for demos
- SIGGRAPH 2025
- 2024 - DMesh: A Differentiable Mesh Representation
- 2025 - Piecewise Ruled Approximation for Freeform Mesh Surfaces
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2025 - NeuralSVG: An Implicit Representation for Text-to-Vector Generation - logo Gen
- UK Biobank
- SCAI
- 2025 - MC-MED
- Toolkit - 2025 - Brainchop: In-browser 3D MRI rendering and segmentation